Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4 My patreon members can get it here (The public release will be here any day now. Waiting for the advertisers / network owners to accept it) Please reports bugs and give suggestions to improve Cheat Engine.Additions and changes:AA templates now generate 14 byte jmp scripts when holding down ctrl
Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
laststate isn't saved in tables anymore (unless ctrl is down)
added some space for dbvm functions so it's less likely to click them
you can now manually delete saved results
debugger attach timeout window will now show the status on some debugger interfaces
modules for 64-bit in 32-bit targets are more clearly marked as such
mono will not try to re-attach after a disconnect
lua: fixed copyMemory mode 2
from 7.3.1-7.3.2:structure dissect watch for changes now also shows you when something has changed inbetween
added hints to how the pointer wildcard works
the replace button in foundcode dialog now supports multiselect
You can now also change values of groupscan scan results directly in the foundlist
lua's openProcess command now won't deactivate all entries when previously no process was selected
you can now edit instructions with a breakpoint on them
added linux ABI c-compiler dll's
by default mono now releases the .net thread
from 7.3.2-7.4:added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
goto address popup now centers on the memview window, instead of screen center
you can now change the font of the tracer tree
added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
break and trace: Added 'stay within module' option
added custom alignment option to the hexviewer section of the memoryviewer
Fixes:fixed loading back highligter config for auto assembler windows
.netinfo: fix field searching
fixed disassembler issues/memory corruption when closing a secondary memoryview window
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
fixed auto attach not stopping the process flash
mono is less likely to disconnect when dissecting an invalid memory address
fixed checkbox and radiobutton not sizing properly in dark mode
foundlist: display type override also afffects the saved columns
foundlist: new scan now alsdo clears the saved results
processlist: Fixed the highlighted color process entries in light mode
fixed compare to first scan hotkey
fixed handling of broken/empty language folders
fixed network modulesize lookup. (needs a new ceserver build as well)
fixed position saving for the foundcode dialog
fixed lua errors not giving a proper errormessage
fixed $c and $ccode for the 32-bit CE build
fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
fixed dealing with -0.0f in c/ccode blocks
fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
fixed error when using freeze by thread with a very small interval
fixed $ccode and $luacode when not giving any parameters
fixed some include files erroring out when used
from 7.3.1-7.3.2:network ceserver/linux: Fixed wpm corrupting the memory
fixed the elf symbol parser
fixed speedhack on linux
il2cpp now has a progressbar
fixed handling some newer il2cpp games
fixed vmin assembling
fixed freezing when entering the wrong ceserver details
fixed deleting groupscan entries from the scan
fixed pointerscan not loading results when in a path with non-ascii characters
fixed the standalone trainer maker giving an error about duplicate entries
from 7.3.2-7.4:lua: fixed readByte signextending when it shouldn't
fix changeregonbp where it only changed xmm0
window position saving of "find what addresses this code accesses" should be more predictable
fixed saving of some color preferences in hexview, and added the fadecolor
fix AA createThreadAndWait not working in a standalone script
improved stability of mono
fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets
August 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:
I'm happy to announce the official release of Cheat Engine 7.3 for all my patreon members (The public release will be here any day now. Waiting for the advertisers / network owners to sign of on it) Edit:DoneMy patreon members can get it herePlease report bugs and give feature requests for next version so I can make it even better.Additions and changes:Added dark mode support (restart CE when you change the setting)
All saved results are now shown in the foundlist (can be turned off)
Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
Structure dissect now has a option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your clipboard
Added $LUACODE blocks for inline Lua coding
Added a c-compiler to CE
Added $C blocks to the auto assembler. all $C blocks get combined into one script before execution
Added $CCODE blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
Added invoke method to the .NET Info window as well
[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
Userdefined symbollist has a secondary list for CCode symbols
The change address window now also supports relative offsets
DBVM speed improvements
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
New debugger interface: DBVM-level debugger
Improved performance of "Find what access/writes this address"
Dissect code now lets you specify custom ranges
Addresslist value sort now sorts values by alphabet if the record is a string type
The dropdown list of multiple entries can now be changed at the same time
Standalone register window now shows flags values as well
Value Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes:fixed some games freezing CE when symbols where accesses
Lua debug now shows for loop variables
several windows now save their position, and won't get corrupted if you don't show them the first time running CE
fixed createthreadandwait when using a timeout
fixed disassembling vcvtsi2ss
fixed compare to first scan if it's a large block, and made it more efficient
ceshare: logout fixed
fixed assembling movsq
fixed ultimap ret filter
fixed luapipe never calling OnError
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
fixed DBVM find what access/writes sometimes skipping entries on AMD
fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table
fixed some font issues in the break and trace window
fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua:saveTable won't ask to sign the table anymore
messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols
and many other things...
New functions: form.saveToStream compile() compilecs() signExtend signTable symbollist.getModuleList symbollist.getSymbolList memscan.getSavedResultHandler memscan.getSavedResultList SavedResultHandler classNovember 1 2020:Cheat Engine 7.2 Released for Windows and Mac:
Farmville 2 Trainer Full Version Free Downloadl
DOWNLOAD: https://urluso.com/2vH4M9
I'm proud to announce that Cheat Engine 7.2 has been released. Many new features and fixes so check it out.Please report bugs and suggest new features for an even better version next time. Also, check out my Patreon for progress updates ,prerelease binaries, discord, etc...Additions and changes:Big Endian custom types. You can enable them in settings if you like
Commonality scanner now also compares the base address. (handy in case it's more than one register)
translation support for ceshare
smartedit now also deals with isPointer and isOffset memrecs
referencedfunctions filter improvement
PE section display/parsing for addresses
D3D hook now asks if you're sure you wish to use it (in case of accidental click)
Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
When changing a memoryrecord value, you can reference 'value' and apply math to it
Added a "File->Load Recent..." menulist
Added an option to autosave (in settings)
Added .netcore support to the dotnet data collector
Added a syntaxcheck menuoption to the CE lua script window
Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
Some extra foundlist preferences
Find out what access/writes now resolved the address to string (when it has time)
CEShare now has a list of games that have tables
AA: dealloc(*) - Now deallocated all memory a script allocated
AA: unregistersymbol(*) - Now unregisters all symbols a script registered
Added a more userfriendly .net inspector
Autoattach won't open itself anymore
CEShare now has a list of all available tables
Code Dissect now deals with relocated memory modules when loading a state back
Lua Formula scan has an alternate scan option which allows for more than 1 thread
Change Value of memory records can now deal with math
FixesAuto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
Unknown initial value scan for 2GB+ regions failed
Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float) )
AMD support for DBVM
Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
Copy paste bug in the form designer
Hotkeys swapped comma and period on display
Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
AutoAssemble local would fail after opening a process
Pointermap based rescan
Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
Kerneldebug is more stable on newer windows builds
Lua/Mono: Better support for utf8 strings
Lua/Mono: Support targets that use mono, but not unity
Lua/Mono: UWP targets work better
LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions
LuaFixed executeMethod for widestrings (type4)
Fixed AOBScanUnique truncating addresses
AddressList['description'] works now as well
some scripts variables that used to be global are now local
injectDLL has a new parameter to specify if CE should reload the symbols
getNameFromAddress has a new parameter to specify if you wish section names (default=false)
TfrmLuaEngine: document the mOutput and mScript properties
loadModule now has an optional timeout value
added an interface for the DotNetDataCollector
implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
createClass and createComponentClass won't access violation anymore for giving an unsupported name
And a bunch of new functions and classes/methods/properties. Check out celua.txt
Post patch releases:11/05/2020: Fix some of the obsolete object_method functions that broke. (Only affects old (6.2) tables) 2ff7e9595c
Comments